---
title: Chip
sidebar_position: 2
sidebar_custom_props:
  icon: TbLayoutList
---

import Tabs from '@theme/Tabs';
import TabItem from '@theme/TabItem';
import chipCode from '!!raw-loader!@site/src/ui/display/chipCode.js'
import entityChipCode from '!!raw-loader!@site/src/ui/display/entityChipCode.js'
import { SandpackEditor} from '@site/src/ui/SandpackEditor'

A visual element that you can use as a clickable or non-clickable container with a label, optional left and right components, and various styling options to display labels and tags.

<Tabs>

<TabItem value="usage" label="Usage" default>

<SandpackEditor
  availableComponentPaths={['twenty-ui']}
  componentCode={chipCode} 
/>
</TabItem>

<TabItem value="props" label="Props">

<table>
  <thead>
    <tr>
      <th>Props</th>
      <th>Type</th>
      <th>Description</th>
      <th>Default</th>
    </tr>
  </thead>

  <tbody>
    <tr>
      <td>size</td>
      <td>`ChipSize` enum</td>
      <td>Specifies the size of the chip. Has two options: `large` and `small`</td>
      <td>small</td>
    </tr>

    <tr>
      <td>disabled</td>
      <td>boolean</td>
      <td>Indicates whether the chip is disabled</td>
      <td>false</td>
    </tr>

    <tr>
      <td>clickable</td>
      <td>boolean</td>
      <td>Specifies whether the chip is clickable</td>
      <td>true</td>
    </tr>

    <tr>
      <td>label</td>
      <td>string</td>
      <td>Represents the text content or label inside the chip</td>
      <td></td>
    </tr>

    <tr>
      <td>maxWidth</td>
      <td>string</td>
      <td>Specifies the maximum width of the chip</td>
      <td>200px</td>
    </tr>

    <tr>
      <td>variant</td>
      <td>`ChipVariant` enum</td>
      <td>Specifies the visual style or variant of the chip. Has four options: `regular`, `highlighted`, `transparent`, and `rounded`</td>
      <td>regular</td>
    </tr>

    <tr>
      <td>accent</td>
      <td>`ChipAccent` enum</td>
      <td>Determines the text color or accent color of the chip. Has two options: `text-primary` and `text-secondary`</td>
      <td>text-primary</td>
    </tr>

    <tr>
      <td>leftComponent</td>
      <td>`React.ReactNode`</td>
      <td>An optional React/node component that you can place on the left side of the chip</td>
      <td></td>
    </tr>

    <tr>
      <td>rightComponent</td>
      <td>`React.ReactNode`</td>
      <td>An optional React/node component that you can place on the right side of the chip</td>
      <td></td>
    </tr>

    <tr>
      <td>className</td>
      <td>string</td>
      <td>An optional class name to apply additional custom styles to the chip</td>
      <td></td>
    </tr>

  </tbody>
</table>

</TabItem>
</Tabs>

## Examples

### Transparent Disabled Chip

<SandpackEditor
  availableComponentPaths={['twenty-ui']}
  componentCode={`import { Chip } from "twenty-ui";

export const MyComponent = () => {
  return (
      <Chip 
      size="large"
      label="Transparent Disabled Chip"
      clickable={false}
      variant="rounded"
      accent="text-secondary"
      leftComponent
      rightComponent
      maxWidth="200px"
      className
      />    
  );
};

`} 
/>

<br/>

### Disabled Chip with Tooltip

<SandpackEditor
  availableComponentPaths={['twenty-ui']}
  componentCode={`import { Chip } from "twenty-ui";
  
export const MyComponent = () => {
  return (
      <Chip 
      size="large"
      label="This is a very long label for a disabled chip that triggers a tooltip when overflowing."
      clickable={false}
      variant="regular"
      accent="text-primary"
      leftComponent
      rightComponent
      maxWidth="200px"
      className
      />    
  );
};

`} 
/>



## Entity Chip 

A Chip-like element to display information about an entity.

<Tabs>
  <TabItem value="usage" label="Usage" default>

<SandpackEditor
  availableComponentPaths={['twenty-ui']}
  componentCode={entityChipCode} 
/>
  </TabItem >

    <TabItem value="props" label="Props">
  

  <table>
  <thead>
    <tr>
      <th>Props</th>
      <th>Type</th>
      <th>Description</th>
      <th>Default</th>
    </tr>
  </thead>

  <tbody>
    <tr>
      <td>linkToEntity</td>
      <td>string</td>
      <td>The link to the entity</td>
      <td></td>
    </tr>

    <tr>
      <td>entityId</td>
      <td>string</td>
      <td>The unique identifier for the entity</td>
      <td></td>
    </tr>

    <tr>
      <td>name</td>
      <td>string</td>
      <td>The name of the entity</td>
      <td></td>
    </tr>

    <tr>
      <td>pictureUrl</td>
      <td>string</td>
      <td>The URL of the entity's picture</td>
      <td></td>
    </tr>

    <tr>
      <td>avatarType</td>
      <td>Avatar Type</td>
      <td>The type of avatar you want to display. Has two options: `rounded` and `squared`</td>
      <td>rounded</td>
    </tr>

    <tr>
      <td>variant</td>
      <td>`EntityChipVariant` enum</td>
      <td>Variant of the entity chip you want to display. Has two options: `regular` and `transparent`</td>
      <td>regular</td>
    </tr>

    <tr>
      <td>LeftIcon</td>
      <td>IconComponent</td>
      <td>A React component representing an icon. Displayed on the left side of the chip</td>
      <td></td>
    </tr>

  </tbody>
</table>


  </TabItem>
</Tabs>