Lucas/refactored table state with recoil (#149)
* Fixed ActionBar paddings and added transition on button hover * Added recoil library for state management * Refactor table state with recoil : - Removed table internal states - Added refetchQueries to plug apollo store directly into tables - Added an action bar component that manages itself - Use recoil state and selector for row selection - Refactored Companies and People tables * Moved hook * Cleaned some files * Fix bug infinite re-compute table row selection --------- Co-authored-by: Charles Bochet <charles@twenty.com>
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import styled from '@emotion/styled';
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import { ReactNode } from 'react';
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type OwnProps = {
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icon: ReactNode;
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label: string;
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onClick: () => void;
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};
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const StyledButton = styled.div`
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display: flex;
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cursor: pointer;
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user-select: none;
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justify-content: center;
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padding: ${(props) => props.theme.spacing(2)};
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border-radius: 4px;
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transition: background 0.1s ease;
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&:hover {
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background: ${(props) => props.theme.tertiaryBackground};
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}
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`;
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const StyledButtonLabel = styled.div`
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margin-left: ${(props) => props.theme.spacing(2)};
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font-weight: 500;
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`;
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export function EntityTableActionBarButton({ label, icon, onClick }: OwnProps) {
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return (
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<StyledButton onClick={onClick}>
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{icon}
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<StyledButtonLabel>{label}</StyledButtonLabel>
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</StyledButton>
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);
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}
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