Since I introduced AnimatePresence to animate the exit of the command
menu, the command menu wasn't working properly. By adding this
animation, I had to reset the command menu states at the end of the
animation, otherwise, the component inside the command menu would throw
errors. The problem was that, by closing and instantly reopening the
command menu, the `onExitComplete` wasn't triggered and the states
weren't reset before the opening. By introducing a new state
`isCommandMenuClosingState`, I can reset those states at the beginning
of the opening if the animation didn't have the time to finish.
- Created a state `hasUserSelectedCommandState` : This state is set to
`true` when the user selects an element in the command menu list. It is
set to false upon redirection or when the command menu is closed.
- Modified `CommandMenuDefaultSelectionEffect` to have the expected
selection behavior for the command menu
Refactored the `CommandMenu` component to make it more readable and
easier to refactor.
The file was way too big so I introduced a few hooks and eliminated code
duplication.
Introduced:
- `useMatchCommands` hook to match commands with the search
- `useCommandMenuCommands` which returns all command menu commands
- `useMatchingCommandMenuCommands` to return the commands matched with
the search
- `CommandMenuContainer` to simplify the `DefaultLayout`
- Unmounted the `CommandMenu` when it wasn't opened to improve
performances
I also introduced a new behavior: Automatically select the first item
when opening the command menu:
https://github.com/user-attachments/assets/4b683d49-570e-47c9-8939-99f42ed8691c
Closes#8737
- Refactored actions by creating hooks to add the possibility to
register actions programatically.
- Small fixes from #8610 review
- Fixed shortcuts display inside the command menu
- Removed `actionMenuEntriesComponentState` and introduced
`actionMenuEntriesComponentSelector`